Recently, Mr. Zhou Hang, former Chinese Champion of StarCraft 2 and current Head of Technology Research and Development of SenseTime Smart Decision and Game Business Department
Man-Machine Battle Rekindles Suspense.
In the multiple matches demonstrated, DI-star showedthe capability of Grand Master level - the highest level for human race , and performed as stunningly as global top-class professional players.
Mr. Zhou Hang mentioned, “DI-star has reached the level comparable to professional players in only five weeks of training. Such efficient training results are exactly derived from SenseTime’s leading technical strength in the decision-making AI field and the solid computing power support provided by SenseCore.
Fearless DI-star Efficiently Wins
The space complexity of “StarCraft 2” is as high as the 1685th power of 10, way above that of Go (the 170th power of 10). Therefore, this game has become a wonderful stage to test AI’s decision-making capability.
During the course of training, DI-star has integratedsupervised learningandreinforcement learning, which are part of SenseTime’s cutting-edge technologies.
Through supervised learning, DI-star makes AI repeatedly observe high-quality videos of matches between professional players, learn how to play like human players, and quickly master high-level decision-making behaviors.
SenseCore Assists AI with “Graduation” in Five Weeks
As an infrastructure originally created by SenseTime, SenseCore provided powerful algorithm and computing power support for modeling, training, and verifyingDI-star.
In addition, SenseCore also providedrich tools and technical components to help DI-star quickly try and error, experiment with a variety of new tactics, and drive the algorithm to iterate at an amazing speed in the reinforcement learning stage.
Undoubtedly, AI has made remarkable achievements in StarCraft 2. Nevertheless, it has not yet excelled human race in understanding this game. An obvious gap is that its performance fluctuates significantly when playing with characters of different races. Furthermore, AI still has much room for improvement in finding the optimal strategy for the game.
For game research and development,SenseTime’s intelligent game content generation solutions can provide developers with AI technology based human motion capture and scenario modeling, which deliver natural and realistic effects.SenseTime’sintelligent game art generation solutions can intelligently generate various 2D and 3D game characters, as well as hand-painted and other scenario styles, helping developers quickly build different game scenarios and character shapes.
For game operation, SenseTime’s innovativecommunity robotandcommunity management SaaS helpdesk can provide intelligent customer service, cross-group invitation, group task and group score achievement management, high-value community information mining, high-value community member mining and other services, improve players’ activity and loyalty of players, and enhance users’ stickiness.
For game playing method innovations,SenseTime’s global game robots can provide a complete set of solutions from intelligent decision-making, intelligent service, intelligent operation and other intelligent agents inside and outside the game for different types of games, such as MOBA, SLG, RTS, FPS, MMO and RAC, so that AI has a more comprehensive multi-agent collaborative combat capability, and even simulates different players’ personalities, making itself become excellent teammates or opponents of human players.